home *** CD-ROM | disk | FTP | other *** search
- M M EEEEE GGG AAA TTTTT RRRR OOO N N V V GGG AAA
- MM MM E G A A T R R O O NN N V V G A A
- M M M EEE G GG AAAAA T RRRR O O N N N V V G GG AAAAA
- M M E G G A A T R R O O N NN VVV G G A A
- M M EEEEE GGG A A T R R OOO N N V GGG A A
-
-
- Megatron VGA - Evaluation Copy
- Copyright (c) 1992, Stanley Design Team
- [All Rights Reserved]
-
- Programming, John Stanley
- Design Assistant, Warren Rice
-
-
- Share Ware Release
- ------------------
- This version of Megatron (2.4.4) is released as Share Ware to the software
- community. It may be freely distributed to Bulletin Boards and Information
- Networks around the world. No fee may be charged for this "evaluation copy"
- except for reasonable download charges. No express time limit is placed on
- the length of time this copy can be used. All commercial rights to the game
- are expressly reserved by the author.
-
-
- Evaluation Copy
- ---------------
- The Share Ware release of Megatron is a fully functional version of the game
- with one exception. The AdLib/SoundBlaster sound system has been disabled;
- the IBM PC sound system is operational. I regret having to take this action.
-
- Too many computer hobbyist believe that Share Ware means "IT'S FREE!" That
- attitude forces me to supply them with something *tangible* as encouragement
- to register their copies of the game.
-
-
- Disclaimer
- ----------
- This program is provided "AS IS" and it is without warranty of any kind that
- it will work correctly in any or all situations. No liability shall be
- assumed for direct or consequential damage caused by the use of this software.
- The only claim that is made is that there are no intentional bugs or fatal
- errors in any original copy of the program that you receive directly from
- the author.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Assignment
- ----------
- The year is 3015 and as the commander of an elite unit of Megatron
- BattleMechs, you've been chosen to enter the labyrinth combat zone and hunt
- down the adversary. At your disposal are two standard omni-field mechs (Mad
- Cat and Vulture) equipped with high-yield Thorn Missiles and Pulse Disrupters.
-
- Enter the world of Megatron and experience the highest level of virtual
- reality combat available in Share Ware to date. Megatron uses a combination
- of ray traced and hand drawn imagery coupled with AdLib/SoundBlaster
- synthesized sound effects to bring to life the ultimate modem combat
- experience.
-
- Use your skill at piloting your mech and raw courage to defeat your adversary
- and bring glory to your unit.
-
-
- Game Descriptions
- -----------------
- This is a 2 player game. It can be played in a single player mode with a
- synthetic adversary generated by the computer, but for best results two
- computer are needed. The object of the game is to hunt down and destroy your
- adversary. This is not an easy task. At the start of each game, both you and
- your adversary are placed in a randomly selected labyrinth at random
- positions.
-
- You don't know where your adversary is hiding. All you have to work with is
- a 3-Dimensional view of the corridor you are standing in, a top down view of
- the labyrinth, and a changing sonar blip that can guide you to your adversary
- if you interpret it properly. If you are in a hurry, you can use your area
- radar to search for your adversary. The down side to using radar is that you
- don't always locate the enemy, but the enemy always locates you.
-
- To win the game, you must hunt down your adversary and shoot him with your
- laser and rockets until he runs out of energy and dies. There is only one
- problem. This is a real-time game. While you are shooting at your adversary,
- he gets to shoot back at you. Whoever is fastest with their weapons and has
- the strongest nerve wins. If you lose your nerve, you can turn and run away.
- This is not always a bad idea. One of the best strategies of this game is to
- sneak up on your adversary and shoot him in the back!
-
-
- Computer Power
- --------------
- This game is designed for "High End" computer systems. For best results use a
- 25Mhz 386 (or faster) computer. For best screen animation use a 1-MB [or
- larger] software disk-cache while playing the game.
-
- Megatron will function on 286 systems, but if you are connected to someone who
- is using a 386 system you'll lose every time. Sorry 286 users, but the
- real-time nature of this game requires serious computer power.
-
-
- Required Hardware
- -----------------
- You must have a VGA adapter card and a matching color monitor. You also need
- a minimum of 640K RAM to run the game. Because of the size of the game
- (approximately 1.5-MB) you must install it to a hard disk drive.
-
-
- Additional Hardware
- -------------------
- This game is designed to use both the mouse and keyboard as input devices.
- Depending on the circumstances you will want to switch between the two
- devices. To play in head-to-head combat you need an open serial port with a
- modem or null-modem cable connect to your adversaries computer.
-
-
- Fast Start
- ----------
- The game of Megatron uses futuristic 3-Dimensional and top-down views of the
- labyrinth and your human or computer adversary. Sonar blips tell you how
- close you are to your adversary: you must figure out how to negotiate the
- labyrinth to get close enough to fire. If you are in danger of being
- destroyed, you can run away and recuperate. Taunt your adversary with his
- cowardice for running away, or entice him into your trap, or send any message
- through the message box.
-
- For a fast start, just type MEGA at the DOS command prompt, then press ENTER
- twice. The First press will pass you through the Copyright Notice. The
- second will randomly select a BattleMech for you to use. Once you see a 3D
- view of the combat zone maze corridor on the screen press F5 to start (single
- player) Computer Adversary mode.
-
- Use the direction arrow keys on the numeric keypad to guide your BattleMech.
- Use HOME and PGUP to fire your weapons. The INS key toggles your area radar
- on/off. To return to normal "Off-line" mode press F5 again. The ESC key
- brings up the EXIT menu.
-
-
- Game Icons and Function Keys
- ----------------------------
- There are 6 icons used to control the game. They are arranged in two set of
- vertical columns located on the left and right side of the screen. To
- activate an icon place the mouse cursor over the picture and press either
- mouse button. The icons are arranged as follows.
-
- F1 F4
- F2 F5
- F3 F6
-
- Here is a description of each of the icons along with the function key use
- to activate it.
-
- F1 - Copyright Notice & User Registration. The copyright and share ware
- release versions are displayed. User registration information is
- also displayed on the screen.
-
- F2 - Sound System On/Off. There are two sound systems built into the
- game. They are AdLib/SoundBlaster and IBM PC sounds. Unregistered
- players use the IBM PC (beep, beep, beep) sound system. Register your
- copy and hear the total range of combat effects.
-
- F3 - Make New Maze. If you don't like the maze you are using, you can press
- this key and you will receive a new maze.
-
- F4 - Modem Control. Choose the modem port to use. Choose from Dial Modem
- or Answer Modem. You can use a Null-Modem cable by selecting the
- appropriate COM port and then press Done.
-
- F5 - Computer Adversary (Single Player Mode) On/Off. Practice fighting
- against the computer. This is great for homing your combat skills.
- The computer is defiantly NOT a wimp!
-
- F6 - Exit Game. Obvious.
-
-
- Instant Messaging
- ------------------
- You are always in total communication with your adversary. Once a connection
- is established between the two computers, anything you type (except for game
- commands) is instantly transmitted to the other player as you type it.
-
-
- Energy Meters
- -------------
- On the left side of the playing screen is located the BattleMech energy
- meter. The meter provides useful information about both your and the
- adversaries power status. The meter is divided into two set of there bar.
- The top GREEN bars are yours and the bottom RED bars are the adversaries.
-
- The first bar on the meter shows your power shield strength. The second bar
- shows your current weapon energy supply. And the third is the overall health
- of your BattleMech. Bars 4-6 shows the same information as do bars 1-3 except
- it is for the adversary BattleMech.
-
-
- Modem Control Menu - (F4)
- -------------------------
- Megatron gets the information it needs to communicate with another computer
- from the Modem Control Menu (F4). Once in the menu, use the mouse or function
- keys (F1 - F8) to select COM port, baud rate, and modem option.
-
- Use F1 - F2 to select the COM port to communicate through:
-
- F1 - Cycle COM Port Up
-
- F2 - Cycle COM Port Down
-
- Use F3 - F4 to select the baud rate (speed) the computer should use.
-
- F4 - Cycle Baud Rate Up
-
- F6 - Cycle Baud Rate Down
-
- Use F5 - F6 to Dial or Answer the Modem.
-
- F5 - Dial Modem. You will be prompted to enter the phone number to dial.
-
- F6 - Answer Mode. Sit back and wait for the other player to call you.
-
- For direct connection through a null-modem cable, choose the proper COM Port
- and Baud Rate settings. Then select DONE at the bottom of the Modem Menu.
-
- There External File MODEMS.INI contains the Hayes initialization string used
- to program your modem for the game. Here is a transcript of that file.
-
- AT E1 L3 M1 Q0 V1 X1 &C1 &D2 S0=1 S7=60 S11=155
- AT DT
- /* this line must be present */
-
- A simplified version of the init file is supplied with the game (SIMPLE.INI)
- that works well with every modem I've tried to date. Use it needed. At DOS
- prompt, type:
-
- COPY SIMPLE.INI MODEMS.INI
-
- If your experience problem using your modem you may need to modify this file.
- For another type of modem, or to use different dialing or answering
- parameters, refer to your modem handbook.
-
-
- RS232 Hardware Signals
- ----------------------
- The number of hardware signals required to run Megatron depends on the type of
- connection used between computers. A direct connect uses three pins, (2)
- TRANSMIT, (3) RECEIVE, and (7) SIGNAL GROUND. Pins (2) and (3) must me
- swapped once between the two machines.
-
- An auto-dial modem uses five pins, (2) TRANSMIT, (3) RECEIVE, (7) SIGNAL
- GROUND, (8) DATA CARRIER DETECT, and (20) DATA TERMINAL READY. There is not a
- swap between pins (2) and (3) with a modem.
-
- There is one (1) additional pin signal provided by Megatron that some serial
- cards and/or modems require. The signal is pin (4) REQUEST TO SEND. Most
- machines will function properly without this extra signal; it is included for
- completeness.
-
- SPECIAL NOTE: Megatron uses pin (20) DATA TERMINAL READY to signal the modem
- when to hang-up the phone line and reset to command state. This
- DTR monitoring option is switch select able on some modems. You
- should check your modem for this option before making long
- distance phone calls through Megatron. If this option is
- improperly set, the phone will not hang-up when Megatron exits
- and you will accumulate excess long distance charges.
-
- The proper modem DTR setting is:
-
- DTR high - process dial command and connect normally
-
- DTR low - Hang-up phone line and reset to command state.
-
-
- Video Adapter and Monitor
- -------------------------
- You must have an Video Graphics Array (VGA) installed in your computer as the
- primary graphics device along with a matching color monitor. Megatron does
- not support EGA or CGA graphic at this time. If Megatron is run on a computer
- that does not have a VGA installed, it will detect the absents of the VGA and
- refuse to run.
-
- NOTE: If Megatron fails to properly detect your VGA hardware, you can override
- the video hardware check by using the command line option NOTEST.
-
- (Example): MEGA NOTEST
-
- This option is especially useful when playing Megatron on computers
- equipped with off-brand video cards that sometimes lack video BIOS
- signature.
-
- PS/2 PLAYERS: Megatron uses full VGA graphics and will not operate on PS/2's
- equipped with MCGA graphics.
-
-